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Nine holes of seaside crazy golf in Crazy Putt

Crazy Putt in Games by Zaweba is nine holes of seaside crazy golf: drag back to putt, read the slope arrows, avoid ponds and time the windmill.

Nine holes of seaside crazy golf in Crazy Putt

Nine holes by the seaside, a putter and a ball: Crazy Putt brings the crazy golf course to the Skill & sport shelf of Games by Zaweba, complete with slopes, ponds, bumpers, a windmill and sliding doors. It is easy to start and surprisingly hard to master, which is exactly what a good crazy golf course should be.

Putting

Press on the ball, drag back away from where you want it to go, and let go. The direction you drag sets the line of the putt, opposite to your drag, and the length of the drag sets how hard you hit it. The further you drag, the harder the putt.

That feels natural quickly, a bit like pulling back a catapult. The skill is in judging distance, since a putt that is too hard can run straight past the hole or bounce off a bumper into trouble.

Reading the course

Each hole has its own obstacles. Arrows on the grass show slopes that will push the ball as it rolls. A slope arrow pointing across your line will curve the ball, so aim a little uphill of the hole and let the slope bring it back. A slope running downhill towards the hole means you need less pace than you think.

Water is the big danger. Land in a pond and it costs you a penalty stroke, and the ball goes back to the tee. On holes with a pond, it is often better to play safe round it in two shots than to risk the direct line.

Bumpers bounce the ball off at an angle, which can be used deliberately for a bank shot round a corner. The windmill and sliding doors are timed obstacles: watch them move before you putt, and play when the gap will be open as your ball arrives.

Points in Crazy Putt

Sink each hole in as few strokes as you can. If you take eight strokes on a hole, you pick up and move on, so a disastrous hole cannot run on forever. Your score at the end is your total over the nine holes, and lower is better.

Getting round in fewer strokes

On each hole, take a moment before your first putt. Look at the slopes, the obstacles and the shape of the course, and decide on a route. Often the best plan is to get close in one and hole out with the second rather than going for the hole straight away.

Pace matters more than line. A ball that stops just short or just past the hole leaves a simple tap in. One that races past can end up somewhere much harder.

With timed obstacles, find the rhythm. Watch the windmill turn once or twice and pick a moment to start your putt. You will soon see how long the ball takes to reach it.

Games to try after Crazy Putt

Crazy Putt sits on the Skill & sport shelf of Games by Zaweba with Long Drive, the driving range game, and other ball games such as Pocket Pool and Hoop Shot. It shows your score and your best when it ends, so you can keep chasing a better round. Press Esc to pause and F1 for the rules.